At some point in the last two decades or so, humanity has
stopped seeing the future as a shining utopia but instead as a decaying and
frightening dystopia that must be survived, endured instead of enjoyed. Ember falls into the latter category and
it’s an amazing take on the concept.
The City of Ember is doomed. It was created hundreds of
years ago but those known only as the Builders. It contained everything needed
for human survival and it worked... for a time. The storerooms are almost out
of food, corruption is spreading, and the generator that supplies the
electricity is on the brink of stopping and never coming back on. But hope is
revived for two children, Lina and Doon, when they discover a parchment that
could be the way out of Ember. But can they decipher it before the lights go
out forever?
The original author of The
City of Ember is Jeanne DuPrau. She received a BA in English Literature
from Scripps College in California and before penning The City of Ember series, she was a high school English teacher and
an editor for educational publishing companies. The adapter of the book into
the graphic novel is Dallas Middaugh, who is a comics industry veteran turned
teacher who writers for Bleeding Cool
about his new course at NYU; and Nikals Asker, a Swedish comic book artist best
known for his debut graphic novel Second
Thoughts.
The art style of Ember
is a plain one. Not simple, not minimalistic, just plain. Plain and so, so
boring! The characters have no depth and very little emotions, the surroundings
are drab and completely unvaried. Some might argue that the landscapes are
meant to be that way since the novel takes place in a huge, completely dark
cave, but I don’t feel like even that covers the laziness in this art! The
colours all run together like mud, and (getting back to the characters) why are
their complexions so dark? If they’ve never known ultra violet light, they live
in the dark aside from artificial light bulbs, and they were all coloured to
have tanned skin! I don’t know if this was done to try and convey the shadows
of Ember, but it just didn’t work for
me.
While the novel The
City of Ember was so fascinating in its bleakness and claustrophobia, the
graphic novel just doesn’t compare. Ember is a place where that old saying ‘a
picture is worth a thousand words’ doesn’t apply. The pressure of the
all-encompassing blackness of the city doesn’t translate from word to picture
because you need light for pictures! You can have a whole chapter dedicated to
darkness in a book but to do that in something where the medium is pictures is
near–if not totally–impossible.
My final thoughts on the graphic novel Ember are that it’s a
little lackluster, a touch mediocre. The
novel was a much better medium to
describe the bleakness of Ember even though you’d think a graphic novel would
be good for that. Unfortunately the dark doesn’t seem that imposing in the
graphic novel as a single panel will be in darkness and then the next panel
just mentions how long that blackout was. It just doesn’t translate well. Not
to mention that so many of the major plot points were simply grazed over or not
mentioned at all. It took away the sense of urgency you get from the novel and
it just makes it mediocre. Give it a shot if you loved the books (it only takes
about half an hour to read) but if you’re unfamiliar with the books and instead
looking for a good graphic novel avoid this one. You’d probably have a more
entertaining time sitting in the dark and just pretending you’re in Ember!
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